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@fatdino

Subway Surfers but RTX is ON

Published on Tue, Sep 15th 2020 Education Rectangular HD

Watch how I made Subway Surfers 2020 Remastered version (or I will eat you).
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My Patreon: https://www.patreon.com/fatdino
Follow me on Twitter: https://twitter.com/fat_dino_games/
Join our Discord server: https://discord.gg/yN4KTac
Download my games here: https://fatdino.itch.io/
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I Made Subway Surfers game with unreal engine 4. Usually I use blueprints in my videos because it's a very powerful visual scripting tool.
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A bit about Unreal Engine 4:
The Unreal Engine is a AAA game engine developed by Epic Games. The latest release is Unreal Engine 4, which launched in 2014 under a subscription model. Since 2015, it can be downloaded for free, with its source code available on GitHub.
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A bit about Subway Surfers game:
Subway Surfers is an endless runner mobile game co-developed by Kiloo and SYBO Games. It is available on Android, iOS, Kindle, and Windows Phone platforms and uses the Unity game engine. Subway Surfers was released on 24 May 2012, in 2017, Subway Surfers was the most downloaded game across the globe. The most downloaded mobile game of the decade from 2012 to 2019. In addition to the mobile game, SYBO Games introduced the Subway Surfers animated series.

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Packs I used:

1) Cyberpunk Environment - https://www.unrealengine.com/marketplace/en-US/product/cyberpunk-environment-megapack
2) Some animations - https://www.unrealengine.com/marketplace/en-US/product/dynamic-locomotion-blueprints
3) Some more animations - https://www.unrealengine.com/marketplace/en-US/product/rolls-and-dodges-animation-set
4) Tunnel environment - https://www.unrealengine.com/marketplace/en-US/product/city-subway-tunnel
5) Music - https://www.unrealengine.com/marketplace/en-US/product/mega-game-music-collection
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0:00 Creating Prototype
1:37 Making it Beautiful
4:00 Final Result


 #gamedev #unrealengine #ue4

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Automatic summary
This YouTube channel focuses on the creative process of transforming popular mobile and retro games into visually stunning and technically advanced counterparts utilizing cutting-edge software tools such as Unreal Engine, MetaHuman Creator, and Core. Expect detailed documentation, technical problem solving, and reflection on challenges encountered during game production, covering diverse themes ranging from action RPGs to racing games.
Description
Hey there, I'm Fat Dino and I like to create games. Subscribe or I will eat you.