Megascans in UE4: Photoreal Environment Creation | Unreal Engine
Published on Wed, May 20th 2020 Gaming Rectangular HD
In this talk, Quixel's Galen Davis covers the fundamentals of the Megascans ecosystem in Bridge, Mixer, and the UE4 plugin. Viewers will learn how to bring Megascans content into the engine with a single click, re-texture existing scan data in Mixer, and create photorealistic worlds in real time.
Learn more at:
https://www.unrealengine.com
https://www.quixel.com
Quixel on YouTube - https://www.youtube.com/channel/UCNTZFGRsyqNtvI4T2syNkIw
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