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Why Do So Many Games Have Tanks, Healers and DPS?

Published on Sat, May 1st 2021 Gaming Rectangular HD

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Tanks, Supports and Damage Dealers are a staple of... too many games to count - and no matter where you look this holy trinity seems to be growing more and more popular over time, but why?

A veteran of MMOs, Hero Shooters and all sorts of tactics games, The Architect has squeezed into an ill-fitting helm of domination and waded out onto the battlefield to work out why the holy trinity is so common, and what effect it has on our favorite games.

You Saw:

Overwatch- 2016

World of warcraft - 2004

Gears Tactics - 2020

Rocket league - 2015

Teamfight Manager - 2021

Guild Wars 2 - 2012

Final Fantasy 14 - 2013

Outriders - 2021

Divinity Original Sin 2 - 2017

Darkest Dungeon - 2016

Starcraft 2 - 2010

Apex Legends - 2019

Xenoblade Chronicles: Definitive Edition - 2020

For The King - 2017

The Hex - 2018

Super Smash Bros Ultimate - 2018

Runescape - 2001

Fire Emblem 3 Houses - 2019

Total War Warhammer 2 - 2017

Star Renegades - 2020

Deep Rock Galactic -2020

Chrono Trigger - 1995

Spellbreak - 2020

Humankind - Not out yet

Dota 2 - 2013

Fortnite - 2017

Tabletop Simulator - 2015

Super Mario 3D world - 2013

New Super Mario Bros Wii U - 2012

Telltale's The Walking Dead - 2012

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00:19:41

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Games Video Games Gaming PC Gaming Adam Adam Millard Architect AoG Architect of Games Review Analysis Game Design Holy trinity tank healer damage dealer dps MMO RTS RPG guide raid guide world of warcraft shadowlands WoW Overwatch tank healer dps best roles outriders fire emblem fire emblem 3 houses balance overpowered underpowered blizzard starcraft divinity original sin 2 teamfight

Topics

Action-adventure game Action game Role-playing video game Strategy video game Gaming (parent topic)

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Automatic summary
The channel focuses on analyzing and reflecting on various aspects of video games, ranging from theoretical discussions on game design and mechanics to commentaries on specific titles. Viewers can anticipate thought-provoking analyses, recommendations, and explorations of diverse gaming topics, inviting them to reassess and appreciate their favorite games in new lights.
Description
Games are fun, so games criticism should be too! This channel is dedicated to exploring game design, critique and thematic exploration in a laid back, occasionally funny style. Hosted by The Architect, the psychologically-questionable manifestation of wannabe games writer Adam Millard's inner monologue, The Architect of Games seeks to answer long-standing gaming questions, give insight into your favourite titles and maybe even teach you something new about how we analyse media.

Whether it's unpicking the reasons why a game works so well, or analysing what caused the industry's biggest flops, The Architect will be talking about all this and more two times a month... probably.