This is your channel and you want to get more insights ?
1.60M
subs.
210
videos
190M
views
Score
648
@gmtk
Usual games played : Spec Ops: The Line (4%) • TUNIC (2%) • Ori and the Will of the Wisps (2%) •+ 34 more

How Game Designers Protect Players From Themselves

Published on Tue, Oct 10th 2017 Gaming Rectangular HD

🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴

A designer’s job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that have tried to achieve this - sometimes with success, and sometimes with controversy.

Note: Those World of Warcraft numbers are completely made up, for illustrative purposes.

=== Sources and Resources ===

- Sources

Sid Meier: The Psychology of Game Design | GDC Vault
https://www.gdcvault.com/play/1012186/The-Psychology-of-Game-Design

Firaxis’ Jake Solomon On What Went Right And Wrong With XCOM 2| Rock Paper Shotgun
https://www.rockpapershotgun.com/2016/02/25/making-of-xcom-2/

Water Finds a Crack | Designer Notes
https://www.designer-notes.com/?p=369

Spelunky by Derek Yu | Boss Fight Books
https://bossfightbooks.com/products/spelunky-by-derek-yu

Disable Timers | XCOM 2 Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=616964599

Rest | WOWWiki
http://wowwiki.wikia.com/wiki/Rest

Designer Notes 15: Nels Anderson | Idle Thumbs
https://www.idlethumbs.net/designernotes/episodes/nels-anderson

- Additional resources

Bloodborne Is Genius, And Here’s Why | hbomberguy
https://www.youtube.com/watch?v=AC3OuLU5XCw

Nioh - Commanding Attention | Turbo Button
https://www.youtube.com/watch?v=dXea0FNvk3c

New Doom's deceptively simple design | Gamasutra
https://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php

How Hyper Light Drifter’s Ammo Recharges Its Combat | Rock Paper Shotgun
https://www.rockpapershotgun.com/2016/07/29/how-hyper-light-drifters-ammo-recharges-its-combat/

=== Chapters ===

00:00 - Intro
01:25 - Discouraging Unwanted Behaviours
03:24 - Encouraging Wanted Behaviours
04:19 - Doing it Through Mechanics
05:52 - Doing it Through Systems
06:53 - Using Carrot and Stick Properly
09:46 - Conclusion
11:20 - Patreon Credits

=== Games Shown ===

XCOM: Enemy Unknown (2012)
Final Fantasy XV (2016)
Dead Rising 2 (2010)
Civilization IV (2005)
Nioh (2017)
XCOM 2 (2016)
Spelunky (2012)
World of Warcraft (2004)
Sunset Overdrive (2014)
New Super Mario Bros. U (2012)
Sonic Mania (2017)
Vanquish (2010)
DOOM 2016)
Call of Duty: Infinite Warfare (2016)
Bloodborne (2015)
Burnout Revenge (2005)
Hyper Light Drifter (2016)
Sonic Generations (2011)
Bayonetta 2 (2014)
Devil May Cry 3: Dante's Awakening (2005)
Tony Hawk's Pro Skater 3 (2001)
Splinter Cell: Blacklist (2013)
Wolfenstein: The New Order (2014)
Project Gotham Racing 4 (2007)
Bulletstorm (2011)
Sleeping Dogs (2012)
Uncharted 2: Among Thieves (2009)
The Last of Us (2013)
Uncharted: The Lost Legacy (2017)
Uncharted 3: Drake's Deception (2011)
Batman: Arkham Asylum (2009)
Hitman (2016)
Metal Gear Solid V: The Phantom Pain (2015)
Mark of the Ninja (2012)
Hellblade: Senua's Sacrifice (2017)
The Legend of Zelda: Breath of the Wild (2017)
Dead Rising (2006)

=== Credits ===

Music by Arcee on Soundcloud - https://soundcloud.com/arsy1

Hellblade Development Diary 11: First Playable | Ninja Theory
https://www.youtube.com/watch?v=rpf7ygDaCzM

World of Warcraft | YouTube
https://www.youtube.com/user/WorldofWarcraft

=== Subtitles ===

Contribute translated subtitles - https://amara.org/v/C3BEs/

General statistics

Total Views
Total
5,585,309
Likes
Total
xxx.xx
Comments
Total
xxx.xx
Length
Total
00:11:52

Metadata

Tags

No tags for this video.

Topics

Action-adventure game Action game Role-playing video game Strategy video game Gaming (parent topic)

Videolists

No videolist for this video.

Content

No format for this video.

Public statistics

Total Views

Generating graph...

Total Views

Generating graph...

Likes

Generating graph...

Comments

Generating graph...

Private statistics

Watch time

This widget is only available to channel's owner.

Sign in

Subscribers gained

This widget is only available to channel's owner.

Sign in

Shares

This widget is only available to channel's owner.

Sign in

Estimated demography

This widget is only available to channel's owner.

Sign in

Estimated audience

This widget is only available to channel's owner.

Sign in
We use cookies to ensure you get the best experience on our website. By using our site you agree to the following Terms of use and Privacy policy. Accept
Automatic summary
GMTK is a YouTube channel dedicated to exploring game design principles, reviewing games, hosting game jams, and promoting indie game development. The channel presents educational videos ranging from detailed analyses of game mechanics to practical advice on designing and completing personal projects.
Description
Game Maker's Toolkit is a deep dive into game design, level design, and game production, hosted by Mark Brown.

Want to contact Mark? Visit the GMTK website below to find the contact form.