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Why Do Bosses Have Multiple Forms?

Published on Wed, May 1st 2024 Gaming Rectangular HD

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Multi-phase bosses are all over JRPGs, but they've made a home in every genre by now. For game designers, breaking up a single boss fight into a bunch of forms can create more flexibility, more payoff, more chance to tell an interesting narrative, and yeah, maybe more things to watch out for. Let's talk about boss phase design in games!

Featuring boss fights in:
Kingdom Hearts 1
Final Fantasy VI
Shovel Knight
Ace Attorney series
Sonic Superstars
Cuphead
Gunstar Heroes
Persona 3
FTL
Star Fox 64

8-Bit Music Theory's 'Dancing Mad' breakdown: https://www.youtube.com/watch?v=RbeXHTDVX8c

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#finalfantasy #cuphead #shovelknight

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00:20:26

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game design sephiroth kefka shovel knight tinker knight ace attorney phoenix wright boss design multiphase boss boss phases gunstar heroes persona 3 nyx ftl starfox star fox 64 andross desing doc boss forms game boss fight boss fight

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Action-adventure game Action game Role-playing video game Gaming (parent topic)

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Automatic summary
This YouTube channel offers extensive discussions, analyses, and evaluations of various video game design aspects, emphasizing gameplay mechanics, level creation, character interactions, storyline, soundtracks, and general user experience. Audience members can anticipate gaining valuable insights and understanding concerning the nuances of different genres and how designers make informed decisions to optimize enjoyment and immersion.
Description
We're Dan and Mike, and we make Design Doc! It's a game design channel with video essays on all kinds of gaming topics. Everything's fair game - RPGs, action, racing, adventure, puzzle, retro and modern, AAA and indie - every corner of the gaming world has something worth learning, and we love to guide people to the good stuff, pros and fans alike.
Business email: warbotdesign@gmail.com