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How Great Games Beat The Grind

Published on Sun, May 6th 2018 Gaming Rectangular HD

Follow me on Twitter- https://twitter.com/Thefearalcarrot
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Unsurprisingly, grinding isn't fun- but that's not all there is to it. Rather than being something that happens to the player, grinding actually happens all in our heads.

After a brief holiday in Pelican Town, The Architect is back to tell you how even repetitive games can beat the grind by using three neat tricks.

You Saw:

Pokemon Omega Ruby- 2014
Warframe- 2013
Hearthstone- 2014
Torchlight 2- 2012
Fortnite: Battle Royale- 2017
Megaman X- 1993
XCOM 2 WOTC- 2017
World of Warcraft- 2004
Brigador: Up-Armored Edition- 2017
Luftrausers- 2014
Nuclear Throne- 2015
Into The Breach- 2018
Minit- 2018
Duolingo???- Je ne sais pas
Stardew Valley- 2016
Star Wars Battlefront 2 (the new one)- 2017
Enter the Gungeon- 2016

Interesting Links-

Stardew Valley and real life work-https://www.rockpapershotgun.com/2017/02/13/stardew-valley-marriage-work/

Draz's suspiciously well-timed video on grinding- https://www.youtube.com/watch?v=0a0Xjtdgu7g&feature=youtu.be

Ignorance is bliss in Stardew Valley- http://www.kotaku.co.uk/2017/10/10/in-stardew-valley-ignorance-can-be-bliss

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Stardew Valley Stardew Valley Grinding Farming Gaming Games Video Games Review Critique Video Essay British Architect of Games AoG Adam Millard Torchlight 2 WoW World of Warcraft Minit

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Action-adventure game Role-playing video game Gaming (parent topic)

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Automatic summary
The channel focuses on analyzing and reflecting on various aspects of video games, ranging from theoretical discussions on game design and mechanics to commentaries on specific titles. Viewers can anticipate thought-provoking analyses, recommendations, and explorations of diverse gaming topics, inviting them to reassess and appreciate their favorite games in new lights.
Description
Games are fun, so games criticism should be too! This channel is dedicated to exploring game design, critique and thematic exploration in a laid back, occasionally funny style. Hosted by The Architect, the psychologically-questionable manifestation of wannabe games writer Adam Millard's inner monologue, The Architect of Games seeks to answer long-standing gaming questions, give insight into your favourite titles and maybe even teach you something new about how we analyse media.

Whether it's unpicking the reasons why a game works so well, or analysing what caused the industry's biggest flops, The Architect will be talking about all this and more two times a month... probably.