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Good Design, Bad Design Vol. 15: The Best and Worst of Video Game Graphic Design

Published on Sat, Jul 27th 2024 Gaming Rectangular HD

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We’re back with another Good Design, Bad Design! Video games haven’t stopped, and neither have the good and bad graphic design elements inside of them. Today we’re looking at the great and terrible ways that four recent games have used graphic design. We’re talking about gestalt grouping principles in the new indie game A Little to the Left, consistency in Trackmania, polish and animation curves in Balatro, and even a case in Lethal Company where the communication tools are so bad, they become good again. It’s time for design!

Featuring:
A Little to the Left
Trackmania
Balatro
Lethal Company

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#lethalcompany #balatro #trackmania

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balatro gdbd good design bad design desing doc lethal company trackmania a little to the left alttl gestalt animation curve easing polish game design polishing a game

Topics

Action-adventure game Action game Puzzle video game Role-playing video game Gaming (parent topic)

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Automatic summary
This YouTube channel offers extensive discussions, analyses, and evaluations of various video game design aspects, emphasizing gameplay mechanics, level creation, character interactions, storyline, soundtracks, and general user experience. Audience members can anticipate gaining valuable insights and understanding concerning the nuances of different genres and how designers make informed decisions to optimize enjoyment and immersion.
Description
We're Dan and Mike, and we make Design Doc! It's a game design channel with video essays on all kinds of gaming topics. Everything's fair game - RPGs, action, racing, adventure, puzzle, retro and modern, AAA and indie - every corner of the gaming world has something worth learning, and we love to guide people to the good stuff, pros and fans alike.
Business email: warbotdesign@gmail.com